private slots:
void slotUpdatePoint(const BPoint &p);
- void slotUpdateSpline();
+
+ void slotUpdatePointP();
+ void slotUpdatePointH1();
+ void slotUpdatePointH2();
+
void slotGridChange();
void slotShowPixmap(bool show = true);
void slotResetSpline();
+ void slotSetHandlesLinked(bool linked);
private:
Ui::BezierSpline_UI m_ui;