#include "beziersplineeditor.h"
#include "ui_bezierspline_ui.h"
-#include <QtCore>
#include <QWidget>
+class DragValue;
+
class BezierSplineWidget : public QWidget
{
Q_OBJECT
public:
- BezierSplineWidget(const QString &spline, QWidget* parent = 0);
+ /** @brief Sets up the UI and sets the spline to @param spline. */
+ explicit BezierSplineWidget(const QString &spline, QWidget* parent = 0);
+
+ /** @brief Returns the current spline. */
+ QString spline() const;
+
+ /** The curvemodes refer to the usage of the spline.
+ * As this widget is currently only used for frei0r.curves the modes are the channels this filter accepts. */
+ enum CurveModes { ModeRed, ModeGreen, ModeBlue, ModeAlpha, ModeLuma, ModeRGB, ModeHue, ModeSaturation };
- QString spline();
+ /** @brief Sets the mode to @param mode and updates the editors background pixmap if necessary. */
+ void setMode(CurveModes mode);
private slots:
- void slotUpdatePoint(const BPoint &p);
- void slotUpdateSpline();
+ /** @brief Sets the spinboxes for modifing the selected point to @param p. */
+ void slotUpdatePointEntries(const BPoint &p);
+
+ /** @brief Updates the spline if the current point's p was modified using the spinboxes.
+ * @param value (optional) not used, neccessary to be able to connect to DragValue's valueChanged.
+ * @param final (default = true) emit signal modified? */
+ void slotUpdatePointP(double value = 1, bool final = true);
+ /** @brief Updates the spline if the current point's h1 was modified using the spinboxes.
+ * @param value (optional) not used, neccessary to be able to connect to DragValue's valueChanged.
+ * @param final (default = true) emit signal modified? */
+ void slotUpdatePointH1(double value = 1, bool final = true);
+ /** @brief Updates the spline if the current point's h2 was modified using the spinboxes.
+ * @param value (optional) not used, neccessary to be able to connect to DragValue's valueChanged.
+ * @param final (default = true) emit signal modified? */
+ void slotUpdatePointH2(double value = 1, bool final = true);
+
+ /** @brief Increases the number of lines in the editor's grid. If there are already 8 lines the number is set to 0. */
+ void slotGridChange();
+ /** @brief Turns showing the background pixmap in the editor on/off. */
+ void slotShowPixmap(bool show = true);
+ /** @brief Resets the current spline. */
+ void slotResetSpline();
+ /** @brief Linkes the handles. This will always make them stay in one line through p. */
+ void slotSetHandlesLinked(bool linked);
+
+ void slotShowAllHandles(bool show);
private:
Ui::BezierSpline_UI m_ui;
+ DragValue *m_pX;
+ DragValue *m_pY;
+ DragValue *m_h1X;
+ DragValue *m_h1Y;
+ DragValue *m_h2X;
+ DragValue *m_h2Y;
BezierSplineEditor m_edit;
+ CurveModes m_mode;
+ bool m_showPixmap;
signals:
void modified();