*/
#include <algorithm>
+#include <bitset>
#include "bitboard.h"
#include "misc.h"
uint8_t PopCnt16[1 << 16];
-int8_t SquareDistance[SQUARE_NB][SQUARE_NB];
+uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
Bitboard SquareBB[SQUARE_NB];
-Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
-Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
Bitboard LineBB[SQUARE_NB][SQUARE_NB];
-Bitboard DistanceRingBB[SQUARE_NB][8];
Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
Bitboard BishopTable[0x1480]; // To store bishop attacks
void init_magics(Bitboard table[], Magic magics[], Direction directions[]);
-
- // popcount16() counts the non-zero bits using SWAR-Popcount algorithm
-
- unsigned popcount16(unsigned u) {
- u -= (u >> 1) & 0x5555U;
- u = ((u >> 2) & 0x3333U) + (u & 0x3333U);
- u = ((u >> 4) + u) & 0x0F0FU;
- return (u * 0x0101U) >> 8;
- }
}
void Bitboards::init() {
for (unsigned i = 0; i < (1 << 16); ++i)
- PopCnt16[i] = (uint8_t) popcount16(i);
+ PopCnt16[i] = std::bitset<16>(i).count();
for (Square s = SQ_A1; s <= SQ_H8; ++s)
SquareBB[s] = (1ULL << s);
- for (Rank r = RANK_1; r < RANK_8; ++r)
- ForwardRanksBB[WHITE][r] = ~(ForwardRanksBB[BLACK][r + 1] = ForwardRanksBB[BLACK][r] | rank_bb(r));
-
for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1)
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
- if (s1 != s2)
- {
SquareDistance[s1][s2] = std::max(distance<File>(s1, s2), distance<Rank>(s1, s2));
- DistanceRingBB[s1][SquareDistance[s1][s2]] |= s2;
- }
int steps[][5] = { {}, { 7, 9 }, { 6, 10, 15, 17 }, {}, {}, {}, { 1, 7, 8, 9 } };
- for (Color c = WHITE; c <= BLACK; ++c)
+ for (Color c : { WHITE, BLACK })
for (PieceType pt : { PAWN, KNIGHT, KING })
for (Square s = SQ_A1; s <= SQ_H8; ++s)
for (int i = 0; steps[pt][i]; ++i)
for (PieceType pt : { BISHOP, ROOK })
for (Square s2 = SQ_A1; s2 <= SQ_H8; ++s2)
- {
- if (!(PseudoAttacks[pt][s1] & s2))
- continue;
-
- LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
- BetweenBB[s1][s2] = attacks_bb(pt, s1, SquareBB[s2]) & attacks_bb(pt, s2, SquareBB[s1]);
- }
+ if (PseudoAttacks[pt][s1] & s2)
+ LineBB[s1][s2] = (attacks_bb(pt, s1, 0) & attacks_bb(pt, s2, 0)) | s1 | s2;
}
}