#include "bitboard.h"
#include "bitcount.h"
-#include "direction.h"
#if defined(IS_64BIT)
Bitboard ClearMaskBB[65];
Bitboard StepAttackBB[16][64];
-Bitboard RayBB[64][8];
Bitboard BetweenBB[64][64];
Bitboard SquaresInFrontMask[2][64];
namespace {
void init_masks();
- void init_ray_bitboards();
void init_attacks();
void init_between_bitboards();
void init_pseudo_attacks();
+ SquareDelta squares_delta(Square orig, Square dest);
Bitboard index_to_bitboard(int index, Bitboard mask);
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
int fmin, int fmax, int rmin, int rmax);
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
init_masks();
- init_ray_bitboards();
init_attacks();
init_between_bitboards();
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift, RMult, rookDeltas);
AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
}
- for (Bitboard b = 0ULL; b < 256ULL; b++)
- BitCount8Bit[b] = (uint8_t)count_1s(b);
- }
-
- int remove_bit_8(int i) { return ((i & ~15) >> 1) | (i & 7); }
-
- void init_ray_bitboards() {
-
- int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
-
- for (int i = 0; i < 128; i = (i + 9) & ~8)
- for (int j = 0; j < 8; j++)
- {
- RayBB[remove_bit_8(i)][j] = EmptyBoardBB;
- for (int k = i + d[j]; (k & 0x88) == 0; k += d[j])
- set_bit(&(RayBB[remove_bit_8(i)][j]), Square(remove_bit_8(k)));
- }
+ for (Bitboard b = 0; b < 256; b++)
+ BitCount8Bit[b] = (uint8_t)count_1s<CNT32>(b);
}
void init_attacks() {
return result;
}
+ SquareDelta squares_delta(Square orig, Square dest) {
+
+ const SquareDelta deltas[] = { DELTA_N, DELTA_NE, DELTA_E, DELTA_SE,
+ DELTA_S, DELTA_SW, DELTA_W, DELTA_NW };
+
+ for (int idx = 0; idx < 8; idx++)
+ {
+ Square s = orig + deltas[idx];
+
+ while (square_is_ok(s) && square_distance(s, s - deltas[idx]) == 1)
+ {
+ if (s == dest)
+ return deltas[idx];
+
+ s += deltas[idx];
+ }
+ }
+ return DELTA_NONE;
+ }
+
void init_between_bitboards() {
- const SquareDelta step[8] = { DELTA_E, DELTA_W, DELTA_N, DELTA_S,
- DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE };
+ Square s1, s2, s3;
+ SquareDelta d;
- for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
- for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
+ for (s1 = SQ_A1; s1 <= SQ_H8; s1++)
+ for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
BetweenBB[s1][s2] = EmptyBoardBB;
- SignedDirection d = signed_direction_between_squares(s1, s2);
+ d = squares_delta(s1, s2);
- if (d != SIGNED_DIR_NONE)
- {
- for (Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
+ if (d != DELTA_NONE)
+ for (s3 = s1 + d; s3 != s2; s3 += d)
set_bit(&(BetweenBB[s1][s2]), s3);
- }
}
}
Bitboard index_to_bitboard(int index, Bitboard mask) {
Bitboard result = 0ULL;
- int bits = count_1s(mask);
+ int bits = count_1s<CNT32>(mask);
for (int i = 0; i < bits; i++)
{
for (int i = 0, index = 0; i < 64; i++)
{
attackIndex[i] = index;
- mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
+ mask[i] = sliding_attacks(i, 0, 4, deltas, 1, 6, 1, 6);
#if defined(IS_64BIT)
int j = (1 << (64 - shift[i]));