Bitboard QueenPseudoAttacks[64];
uint8_t BitCount8Bit[256];
-int8_t DirectionTable[64][64];
////
namespace {
- SquareDelta get_direction(Square orig, Square dest);
- void init_direction_table();
void init_masks();
void init_attacks();
void init_between_bitboards();
void init_pseudo_attacks();
+ SquareDelta squares_delta(Square orig, Square dest);
Bitboard index_to_bitboard(int index, Bitboard mask);
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
int fmin, int fmax, int rmin, int rmax);
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
- init_direction_table();
init_masks();
init_attacks();
init_between_bitboards();
// understand, but they all seem to work correctly, and it should never
// be necessary to touch any of them.
- SquareDelta get_direction(Square orig, Square dest) {
-
- const SquareDelta directions[] = {
- DELTA_E, DELTA_N, DELTA_NE, DELTA_NW, DELTA_W, DELTA_S, DELTA_SW, DELTA_SE
- };
-
- for (int idx = 0; idx < 8; idx++)
- {
- Square from = orig;
- Square to = from + directions[idx];
-
- while (to != dest && square_distance(to, from) == 1 && square_is_ok(to))
- {
- from = to;
- to += directions[idx];
- }
-
- if (to == dest && square_distance(from, to) == 1)
- return directions[idx];
- }
- return DELTA_NONE;
- }
-
- void init_direction_table() {
-
- for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
- for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
- DirectionTable[s1][s2] = uint8_t(get_direction(s1, s2));
- }
-
void init_masks() {
SetMaskBB[SQ_NONE] = 0ULL;
return result;
}
+ SquareDelta squares_delta(Square orig, Square dest) {
+
+ const SquareDelta deltas[] = { DELTA_N, DELTA_NE, DELTA_E, DELTA_SE,
+ DELTA_S, DELTA_SW, DELTA_W, DELTA_NW };
+
+ for (int idx = 0; idx < 8; idx++)
+ {
+ Square s = orig + deltas[idx];
+
+ while (square_is_ok(s) && square_distance(s, s - deltas[idx]) == 1)
+ {
+ if (s == dest)
+ return deltas[idx];
+
+ s += deltas[idx];
+ }
+ }
+ return DELTA_NONE;
+ }
+
void init_between_bitboards() {
Square s1, s2, s3;
for (s2 = SQ_A1; s2 <= SQ_H8; s2++)
{
BetweenBB[s1][s2] = EmptyBoardBB;
- d = SquareDelta(DirectionTable[s1][s2]);
-
- if (d == DELTA_NONE)
- continue;
+ d = squares_delta(s1, s2);
- for (s3 = s1 + d; s3 != s2; s3 += d)
- set_bit(&(BetweenBB[s1][s2]), s3);
+ if (d != DELTA_NONE)
+ for (s3 = s1 + d; s3 != s2; s3 += d)
+ set_bit(&(BetweenBB[s1][s2]), s3);
}
}