/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "types.h"
-const Bitboard EmptyBoardBB = 0;
-
-const Bitboard FileABB = 0x0101010101010101ULL;
-const Bitboard FileBBB = FileABB << 1;
-const Bitboard FileCBB = FileABB << 2;
-const Bitboard FileDBB = FileABB << 3;
-const Bitboard FileEBB = FileABB << 4;
-const Bitboard FileFBB = FileABB << 5;
-const Bitboard FileGBB = FileABB << 6;
-const Bitboard FileHBB = FileABB << 7;
-
-const Bitboard Rank1BB = 0xFF;
-const Bitboard Rank2BB = Rank1BB << (8 * 1);
-const Bitboard Rank3BB = Rank1BB << (8 * 2);
-const Bitboard Rank4BB = Rank1BB << (8 * 3);
-const Bitboard Rank5BB = Rank1BB << (8 * 4);
-const Bitboard Rank6BB = Rank1BB << (8 * 5);
-const Bitboard Rank7BB = Rank1BB << (8 * 6);
-const Bitboard Rank8BB = Rank1BB << (8 * 7);
-
-extern Bitboard SquaresByColorBB[2];
extern Bitboard FileBB[8];
-extern Bitboard NeighboringFilesBB[8];
-extern Bitboard ThisAndNeighboringFilesBB[8];
+extern Bitboard AdjacentFilesBB[8];
+extern Bitboard ThisAndAdjacentFilesBB[8];
extern Bitboard RankBB[8];
extern Bitboard InFrontBB[2][8];
extern Bitboard PassedPawnMask[2][64];
extern Bitboard AttackSpanMask[2][64];
-extern uint64_t RMult[64];
-extern int RShift[64];
-extern Bitboard RMask[64];
+extern uint64_t RMagics[64];
+extern int RShifts[64];
+extern Bitboard RMasks[64];
extern Bitboard* RAttacks[64];
-extern uint64_t BMult[64];
-extern int BShift[64];
-extern Bitboard BMask[64];
+extern uint64_t BMagics[64];
+extern int BShifts[64];
+extern Bitboard BMasks[64];
extern Bitboard* BAttacks[64];
-extern Bitboard BishopPseudoAttacks[64];
-extern Bitboard RookPseudoAttacks[64];
-extern Bitboard QueenPseudoAttacks[64];
+extern Bitboard PseudoAttacks[6][64];
extern uint8_t BitCount8Bit[256];
return b & SetMaskBB[s];
}
-inline void set_bit(Bitboard *b, Square s) {
+inline void set_bit(Bitboard* b, Square s) {
*b |= SetMaskBB[s];
}
-inline void clear_bit(Bitboard *b, Square s) {
+inline void clear_bit(Bitboard* b, Square s) {
*b &= ClearMaskBB[s];
}
return SetMaskBB[from] | SetMaskBB[to];
}
-inline void do_move_bb(Bitboard *b, Bitboard move_bb) {
+inline void do_move_bb(Bitboard* b, Bitboard move_bb) {
*b ^= move_bb;
}
}
inline Bitboard rank_bb(Square s) {
- return RankBB[square_rank(s)];
+ return RankBB[rank_of(s)];
}
inline Bitboard file_bb(File f) {
}
inline Bitboard file_bb(Square s) {
- return FileBB[square_file(s)];
+ return FileBB[file_of(s)];
}
-/// neighboring_files_bb takes a file or a square as input and returns a
-/// bitboard representing all squares on the neighboring files.
+/// adjacent_files_bb takes a file as input and returns a bitboard representing
+/// all squares on the adjacent files.
-inline Bitboard neighboring_files_bb(File f) {
- return NeighboringFilesBB[f];
-}
-
-inline Bitboard neighboring_files_bb(Square s) {
- return NeighboringFilesBB[square_file(s)];
+inline Bitboard adjacent_files_bb(File f) {
+ return AdjacentFilesBB[f];
}
-/// this_and_neighboring_files_bb takes a file or a square as input and returns
-/// a bitboard representing all squares on the given and neighboring files.
-
-inline Bitboard this_and_neighboring_files_bb(File f) {
- return ThisAndNeighboringFilesBB[f];
-}
+/// this_and_adjacent_files_bb takes a file as input and returns a bitboard
+/// representing all squares on the given and adjacent files.
-inline Bitboard this_and_neighboring_files_bb(Square s) {
- return ThisAndNeighboringFilesBB[square_file(s)];
+inline Bitboard this_and_adjacent_files_bb(File f) {
+ return ThisAndAdjacentFilesBB[f];
}
}
inline Bitboard in_front_bb(Color c, Square s) {
- return InFrontBB[c][square_rank(s)];
+ return InFrontBB[c][rank_of(s)];
}
#if defined(IS_64BIT)
-inline Bitboard rook_attacks_bb(Square s, Bitboard occ) {
- return RAttacks[s][((occ & RMask[s]) * RMult[s]) >> RShift[s]];
+FORCE_INLINE unsigned r_index(Square s, Bitboard occ) {
+ return unsigned(((occ & RMasks[s]) * RMagics[s]) >> RShifts[s]);
}
-inline Bitboard bishop_attacks_bb(Square s, Bitboard occ) {
- return BAttacks[s][((occ & BMask[s]) * BMult[s]) >> BShift[s]];
+FORCE_INLINE unsigned b_index(Square s, Bitboard occ) {
+ return unsigned(((occ & BMasks[s]) * BMagics[s]) >> BShifts[s]);
}
#else // if !defined(IS_64BIT)
-inline Bitboard rook_attacks_bb(Square s, Bitboard occ) {
- Bitboard b = occ & RMask[s];
- return RAttacks[s]
- [unsigned(int(b) * int(RMult[s]) ^ int(b >> 32) * int(RMult[s] >> 32)) >> RShift[s]];
+FORCE_INLINE unsigned r_index(Square s, Bitboard occ) {
+ Bitboard b = occ & RMasks[s];
+ return unsigned(int(b) * int(RMagics[s]) ^ int(b >> 32) * int(RMagics[s] >> 32)) >> RShifts[s];
}
-inline Bitboard bishop_attacks_bb(Square s, Bitboard occ) {
- Bitboard b = occ & BMask[s];
- return BAttacks[s]
- [unsigned(int(b) * int(BMult[s]) ^ int(b >> 32) * int(BMult[s] >> 32)) >> BShift[s]];
+FORCE_INLINE unsigned b_index(Square s, Bitboard occ) {
+ Bitboard b = occ & BMasks[s];
+ return unsigned(int(b) * int(BMagics[s]) ^ int(b >> 32) * int(BMagics[s] >> 32)) >> BShifts[s];
}
#endif
-inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
- return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
+inline Bitboard rook_attacks_bb(Square s, Bitboard occ) {
+ return RAttacks[s][r_index(s, occ)];
+}
+
+inline Bitboard bishop_attacks_bb(Square s, Bitboard occ) {
+ return BAttacks[s][b_index(s, occ)];
}
/// passed_pawn_mask takes a color and a square as input, and returns a
/// bitboard mask which can be used to test if a pawn of the given color on
/// the given square is a passed pawn. Definition of the table is:
-/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_neighboring_files_bb(s)
+/// PassedPawnMask[c][s] = in_front_bb(c, s) & this_and_adjacent_files_bb(s)
inline Bitboard passed_pawn_mask(Color c, Square s) {
return PassedPawnMask[c][s];
/// attack_span_mask takes a color and a square as input, and returns a bitboard
/// representing all squares that can be attacked by a pawn of the given color
/// when it moves along its file starting from the given square. Definition is:
-/// AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
+/// AttackSpanMask[c][s] = in_front_bb(c, s) & adjacent_files_bb(s);
inline Bitboard attack_span_mask(Color c, Square s) {
return AttackSpanMask[c][s];
inline bool squares_aligned(Square s1, Square s2, Square s3) {
return (BetweenBB[s1][s2] | BetweenBB[s1][s3] | BetweenBB[s2][s3])
- & ((1ULL << s1) | (1ULL << s2) | (1ULL << s3));
+ & ( SetMaskBB[s1] | SetMaskBB[s2] | SetMaskBB[s3]);
+}
+
+
+/// same_color_squares() returns a bitboard representing all squares with
+/// the same color of the given square.
+
+inline Bitboard same_color_squares(Square s) {
+ return bit_is_set(0xAA55AA55AA55AA55ULL, s) ? 0xAA55AA55AA55AA55ULL
+ : ~0xAA55AA55AA55AA55ULL;
}
extern void print_bitboard(Bitboard b);
-extern void init_bitboards();
+extern void bitboards_init();
#endif // !defined(BITBOARD_H_INCLUDED)