else if (fade < 0)
m_endFade = -fade;
}
- setSelectedEffect(0);
+ setSelectedEffect(1);
}
}
else if (fade < 0) m_endFade = -fade;
if (m_selectedEffect == -1) {
- setSelectedEffect(0);
+ setSelectedEffect(1);
} else if (m_selectedEffect == ix - 1) setSelectedEffect(m_selectedEffect);
if (needRepaint) update(boundingRect());
/*if (animate) {