int offset = 0;
if (!items.isEmpty()) {
for (int i = 0; i < items.count(); i++) {
- if (!items.at(i)->isEnabled()) continue;
+ if (!items.at(i)->isEnabled()) continue;
if (items.at(i)->type() == type()) {
// Collision!
QPointF otherPos = items.at(i)->pos();
QList<QGraphicsItem*> subitems = scene()->items(sceneShape, Qt::IntersectsItemShape);
subitems.removeAll(this);
for (int j = 0; j < subitems.count(); j++) {
- if (!subitems.at(j)->isEnabled()) continue;
+ if (!subitems.at(j)->isEnabled()) continue;
if (subitems.at(j)->type() == type()) {
// move was not successful, revert to previous pos
m_info.startPos = GenTime((int) pos().x(), m_fps);