}
QRectF rect = sceneBoundingRect();
int addtransitionOffset = 10;
- // Don't allow add transition if track height is very small
- if (rect.height() < 30) addtransitionOffset = 0;
+ // Don't allow add transition if track height is very small. No transitions for audio only clips
+ if (rect.height() < 30 || isAudioOnly() || m_clipType == AUDIO) addtransitionOffset = 0;
if (qAbs((int)(pos.x() - (rect.x() + m_startFade))) < maximumOffset && qAbs((int)(pos.y() - rect.y())) < 6) {
return FADEIN;