QRectF sceneShape = rect();
sceneShape.translate(newPos);
QList<QGraphicsItem*> items;
- if (projectScene()->editMode() == NORMALEDIT)
+ if (projectScene()->editMode() == NormalEdit)
items = scene()->items(sceneShape, Qt::IntersectsItemShape);
items.removeAll(this);
bool forwardMove = newPos.x() > pos().x();