}
QRectF rect = sceneBoundingRect();
const double scale = projectScene()->scale();
- double maximumOffset;
- if (scale > 3) maximumOffset = 25 / scale;
- else maximumOffset = 6 / scale;
-
- //kDebug()<<"// Item rect: "<<rect.x()<<". pos. "<<pos.x()<<", scale: "<<scale<<", ratio: "<<qAbs((int)(pos.x() - rect.x())) / scale;
+ double maximumOffset = 6 / scale;
if (qAbs((int)(pos.x() - (rect.x() + m_startFade))) < maximumOffset && qAbs((int)(pos.y() - rect.y())) < 6) {
if (m_startFade == 0) setToolTip(i18n("Add audio fade"));