bool audioThumbWasDrawn, audioThumbReady;
double framePixelWidth;
QMap<int, QPainterPath > channelPaths;
-
+ /** Called when clip start is resized, adjust keyframes values */
+ void checkEffectsKeyframesPos(const int previous, const int current, bool fromStart);
private slots:
void slotThumbReady(int frame, QPixmap pix);
void slotFetchThumbs();