void checkEffectsKeyframesPos(const int previous, const int current, bool fromStart);
private slots:
- void slotThumbReady(int frame, QPixmap pix);
void slotFetchThumbs();
void slotGetStartThumb();
void slotGetEndThumb();
void slotPrepareAudioThumb(double pixelForOneFrame, QPainterPath path, int startpixel, int endpixel, int channels);
void animate(qreal value);
+public slots:
+ void slotThumbReady(int frame, QPixmap pix);
+
signals:
void getThumb(int, int);
void prepareAudioThumb(double, QPainterPath, int, int, int);