m_scene->blockSignals(true);
m_item->setPolygon(QPolygonF() << points.at(0) << points.at(1) << points.at(2) << points.at(3));
m_scene->blockSignals(false);
+
+ m_item->setEnabled(getPos(keyframe->row()) == m_pos || keyframe_list->rowCount() == 1);
}
void CornersWidget::slotUpdateProperties()