// virtual
void CustomRuler::mousePressEvent(QMouseEvent * event) {
+ m_view->activateMonitor();
int pos = (event->x() + offset()) / pixelPerMark() / FRAME_SIZE;
m_moveCursor = RULER_CURSOR;
if (event->y() > 10) {
update();
}
-int CustomRuler::inPoint() {
+int CustomRuler::inPoint() const {
return m_zoneStart;
}
-int CustomRuler::outPoint() {
+int CustomRuler::outPoint() const {
return m_zoneEnd;
}