}
}
+ // add render zone
+ QPoint z = m_document->zone();
+ snaps.append(GenTime(z.x(), m_document->fps()));
+ snaps.append(GenTime(z.y(), m_document->fps()));
+
qSort(snaps);
m_scene->setSnapList(snaps);
//for (int i = 0; i < m_snapPoints.size(); ++i)