// If mouse is at a border of the view, scroll
if (m_moveOpMode != SEEK) return;
if (mapFromScene(m_cursorPos, 0).x() < 3) {
+ if (horizontalScrollBar()->value() == 0) return;
horizontalScrollBar()->setValue(horizontalScrollBar()->value() - 2);
QTimer::singleShot(200, this, SLOT(slotCheckPositionScrolling()));
seekCursorPos(mapToScene(QPoint(-2, 0)).x());