void setScale(double scaleFactor);
void deleteClip(const QString &clipId);
void slotAddEffect(QDomElement effect, GenTime pos, int track);
+ void slotAddGroupEffect(QDomElement effect, AbstractGroupItem *group);
void addEffect(int track, GenTime pos, QDomElement effect);
void deleteEffect(int track, GenTime pos, QDomElement effect);
void updateEffect(int track, GenTime pos, QDomElement effect, int ix, bool triggeredByUser = true);
void autoTransition();
QStringList getLadspaParams(QDomElement effect) const;
void initCursorPos(int pos);
+ void lockTrack(int ix, bool lock);
+ void groupClips(bool group = true);
+ void doGroupClips(QList <ItemInfo> clipInfos, QList <ItemInfo> transitionInfos, bool group);
+ void loadGroups(const QDomNodeList groups);
+ void splitAudio();
+ void doSplitAudio(const GenTime &pos, int track, bool split);
+ void videoOnly();
+ void audioOnly();
+ void doChangeClipType(const GenTime &pos, int track, bool videoOnly, bool audioOnly);
public slots:
void setCursorPos(int pos, bool seek = true);
void slotAddTransition(ClipItem* clip, ItemInfo transitionInfo, int endTrack, QDomElement transition = QDomElement());
void slotAddTransitionToSelectedClips(QDomElement transition);
void slotTransitionUpdated(Transition *, QDomElement);
- void slotTransitionTrackUpdated(Transition *tr, int track);
void slotSwitchTrackAudio(int ix);
void slotSwitchTrackVideo(int ix);
+ void slotSwitchTrackLock(int ix);
void slotUpdateClip(const QString &clipId);
void slotAddClipMarker(const QString &id, GenTime t, QString c);
bool addGuide(const GenTime pos, const QString &comment);
QPoint m_clickEvent;
QList <CommentedTime> m_searchPoints;
QList <Guide *> m_guides;
- void updateSnapPoints(AbstractClipItem *selected);
+ void updateSnapPoints(AbstractClipItem *selected, QList <GenTime> offsetList = QList <GenTime> (), bool skipSelectedItems = false);
ClipItem *getClipItemAt(int pos, int track);
ClipItem *getClipItemAt(GenTime pos, int track);
ClipItem *getClipItemAtEnd(GenTime pos, int track);
void checkScrolling();
/** Should we auto scroll while playing (keep in sync with KdenliveSettings::autoscroll() */
bool m_autoScroll;
- void displayContextMenu(QPoint pos, AbstractClipItem *clip = NULL);
+ void displayContextMenu(QPoint pos, AbstractClipItem *clip, AbstractGroupItem *group);
QMenu *m_timelineContextMenu;
QMenu *m_timelineContextClipMenu;
QMenu *m_timelineContextTransitionMenu;
QAction *m_autoTransition;
+ QAction *m_changeSpeedAction;
+ QAction *m_pasteEffectsAction;
+ QAction *m_ungroupAction;
QTimer m_scrollTimer;
int m_scrollOffset;
+ bool m_clipDrag;
QList <CommentedTime> m_searchStrings;
int m_findIndex;
ClipItem *getMainActiveClip() const;
bool insertPossible(AbstractGroupItem *group, const QPoint &pos) const;
void resetSelectionGroup(bool selectItems = true);
- void groupSelectedItems(bool force = false);
+ void groupSelectedItems(bool force = false, bool createNewGroup = false);
+ /** Get available space for clip move (min and max free positions) */
+ void getClipAvailableSpace(AbstractClipItem *item, GenTime &minimum, GenTime &maximum);
+ /** Get available space for transition move (min and max free positions) */
+ void getTransitionAvailableSpace(AbstractClipItem *item, GenTime &minimum, GenTime &maximum);
+
private slots:
void slotRefreshGuides();
void trackHeightChanged();
void displayMessage(const QString, MessageType);
void showClipFrame(DocClipBase *, const int);
+ void doTrackLock(int, bool);
};
#endif