/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008 Marco Costalba
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#if !defined(DEPTH_H_INCLUDED)
#define DEPTH_H_INCLUDED
+#include "types.h"
+
////
//// Types
////
enum Depth {
- DEPTH_ZERO = 0,
- DEPTH_MAX = 200 // 100 * OnePly;
-};
-
-
-////
-//// Constants
-////
-/// Note: If OnePly is changed, the constant HistoryMax in history.h should
-/// probably also be changed.
+ ONE_PLY = 2,
-const Depth OnePly = Depth(2);
+ DEPTH_ZERO = 0 * ONE_PLY,
+ DEPTH_QS_CHECKS = -1 * ONE_PLY,
+ DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
+ DEPTH_NONE = -127 * ONE_PLY
+};
-////
-//// Inline functions
-////
-
-inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
-inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
-inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
-inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
-inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
-inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
-inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
-inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
-inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
-inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
-inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
-inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
-
+ENABLE_OPERATORS_ON(Depth)
#endif // !defined(DEPTH_H_INCLUDED)