connect(m_ui.usePlaceholders, SIGNAL(pressed()), this, SLOT(slotPlaceholders()));
connect(m_ui.removeSelected, SIGNAL(pressed()), this, SLOT(slotDeleteSelected()));
connect(m_ui.fixDuration, SIGNAL(pressed()), this, SLOT(slotFixDuration()));
- connect(m_ui.treeWidget, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)), this, SLOT(slotEditItem(QTreeWidgetItem *, int)));
+ connect(m_ui.treeWidget, SIGNAL(itemDoubleClicked(QTreeWidgetItem*,int)), this, SLOT(slotEditItem(QTreeWidgetItem*,int)));
connect(m_ui.treeWidget, SIGNAL(itemSelectionChanged()), this, SLOT(slotCheckButtons()));
//adjustSize();
if (m_ui.treeWidget->topLevelItem(0)) m_ui.treeWidget->setCurrentItem(m_ui.treeWidget->topLevelItem(0));