* @param current name of selected effect before reload; if an effect name matches this one it will become selected
* @param found will be set to true if an effect name matches current
*/
- void loadEffects(const EffectsList *effectlist, KIcon icon, QTreeWidgetItem *defaultFolder, const QList<QTreeWidgetItem *> *folders, int type, const QString current, bool *found);
+ void loadEffects(const EffectsList *effectlist, KIcon icon, QTreeWidgetItem *defaultFolder, const QList<QTreeWidgetItem *> *folders, int type, const QString ¤t, bool *found);
private slots:
void slotExpandItem(const QModelIndex & index);