/** @brief Show / hide up / down buttons. */
void adjustButtons(int ix, int max);
/** @brief Returns true of this effect requires an on monitor adjustable effect scene. */
- bool needsMonitorEffectScene();
+ bool needsMonitorEffectScene() const;
public slots:
void slotSyncEffectsPos(int pos);
- void slotEnable(bool enable, bool updateMainStatus = true);
+ void slotEnable(bool enable, bool emitInfo = true);
void slotResetEffect();
private slots:
signals:
void parameterChanged(const QDomElement, const QDomElement, int);
void syncEffectsPos(int);
- void effectStateChanged(bool, int ix = -1, bool updateMainStatus = true);
+ void effectStateChanged(bool, int ix, bool effectNeedsMonitorScene);
void deleteEffect(const QDomElement);
void activateEffect(int);
void checkMonitorPosition(int);