public slots:
void slotSyncEffectsPos(int pos);
- void slotEnable(bool enable);
+ void slotEnable(bool enable, bool updateMainStatus = true);
void slotResetEffect();
private slots:
signals:
void parameterChanged(const QDomElement, const QDomElement, int);
void syncEffectsPos(int);
- void effectStateChanged(bool, int ix = -1);
+ void effectStateChanged(bool, int ix = -1, bool updateMainStatus = true);
void deleteEffect(const QDomElement);
void changeEffectPosition(int, bool);
void activateEffect(int);