#define EFFECTSTACKVIEW2_H
#include "ui_effectstack2_ui.h"
-#include "effectstackedit.h"
#include "collapsibleeffect.h"
#include "collapsiblegroup.h"
/** @brief Delete currently selected effect. */
void deleteCurrentEffect();
+
+ /** @brief Palette was changed, update style. */
+ void updatePalette();
+
+ /** @brief Process dropped xml effect. */
+ void processDroppedEffect(QDomElement e, QDropEvent *event);
+
+ /** @brief Return the stylesheet required for effect parameters. */
+ static const QString getStyleSheet();
protected:
virtual void mouseMoveEvent(QMouseEvent * event);
virtual void mouseReleaseEvent(QMouseEvent * event);
virtual void resizeEvent ( QResizeEvent * event );
+ virtual void dragEnterEvent(QDragEnterEvent *event);
+ virtual void dropEvent(QDropEvent *event);
private:
Ui::EffectStack2_UI m_ui;
/** @brief The effect currently being dragged, NULL if no drag happening. */
CollapsibleEffect *m_draggedEffect;
+ /** @brief The effect currently being dragged, NULL if no drag happening. */
+ CollapsibleGroup *m_draggedGroup;
+
/** @brief The current number of groups. */
int m_groupIndex;
- /** @brief Sets the list of effects according to the clip's effect list.
- * @param ix Number of the effect to preselect */
- void setupListView(int ix);
+ /** @brief Sets the list of effects according to the clip's effect list. */
+ void setupListView();
/** @brief Build the drag info and start it. */
void startDrag();
+
+ /** @brief Connect an effect to its signals. */
+ void connectEffect(CollapsibleEffect *currentEffect);
+ /** @brief Connect a group to its signals. */
+ void connectGroup(CollapsibleGroup *group);
+ /** @brief Returns the currentl active effect. */
+ CollapsibleEffect *currentEffect() const;
public slots:
/** @brief Sets the clip whose effect list should be managed.
- * @param c Clip whose effect list should be managed
- * @param ix Effect to preselect */
- void slotClipItemSelected(ClipItem* c, int ix);
+ * @param c Clip whose effect list should be managed */
+ void slotClipItemSelected(ClipItem* c);
void slotTrackItemSelected(int ix, const TrackInfo info);
void slotUpdateEffectParams(const QDomElement old, const QDomElement e, int ix);
/** @brief Move an effect in the stack.
- * @param index The effect index in the stack
+ * @param indexes The list of effect index in the stack
* @param up true if we want to move effect up, false for down */
- void slotMoveEffectUp(int index, bool up);
+ void slotMoveEffectUp(QList <int> indexes, bool up);
/** @brief Delete an effect in the stack. */
void slotDeleteEffect(const QDomElement effect);
+
+ /** @brief Delete all effect in a group. */
+ void slotDeleteGroup(QDomDocument doc);
/** @brief Pass position changes of the timeline cursor to the effects to keep their local timelines in sync. */
void slotRenderPos(int pos);
/** @brief Called whenever an effect is enabled / disabled by user. */
- void slotUpdateEffectState(bool disable, int index);
+ void slotUpdateEffectState(bool disable, int index, bool updateMainStatus);
void slotSetCurrentEffect(int ix);
/** @brief Create a group containing effect with ix index. */
void slotCreateGroup(int ix);
- /** @brief Move an effect into a group.
- ** @param ix the index of effect to move in stack layout
- ** @param group the effect on which the effect was dropped
- ** @param lastEffectIndex the last effect index in the group, effect will be inserted after that index
+ /** @brief Create a region effect with ix index. */
+ void slotCreateRegion(int ix, KUrl url);
+
+ /** @brief Move an effect.
+ ** @param currentIndexes the list of effect indexes to move in stack layout
+ ** @param newIndex the position where the effects will be moved
+ ** @param groupIndex the index of the group if any (-1 if none)
+ ** @param groupName the name of the group to paste the effect
*/
- void slotMoveEffect(int currentIndex, int newIndex, int groupIndex);
+ void slotMoveEffect(QList <int> currentIndexes, int newIndex, int groupIndex, QString groupName = QString());
/** @brief Remove effects from a group */
void slotUnGroup(CollapsibleGroup* group);
signals:
void removeEffect(ClipItem*, int, QDomElement);
/** Parameters for an effect changed, update the filter in playlist */
- void updateEffect(ClipItem*, int, QDomElement, QDomElement, int);
+ void updateEffect(ClipItem*, int, QDomElement, QDomElement, int,bool);
/** An effect in stack was moved, we need to regenerate
all effects for this clip in the playlist */
void refreshEffectStack(ClipItem *);
/** Enable or disable an effect */
void changeEffectState(ClipItem*, int, int, bool);
/** An effect in stack was moved */
- void changeEffectPosition(ClipItem*, int, int, int);
+ void changeEffectPosition(ClipItem*, int, QList <int>, int);
/** an effect was saved, reload list */
void reloadEffects();
/** An effect with position parameter was changed, seek */