void slotRenderPos(int pos);
/** @brief Called whenever an effect is enabled / disabled by user. */
- void slotUpdateEffectState(bool disable, int index, bool updateMainStatus);
+ void slotUpdateEffectState(bool disable, int index, bool needsMonitorEffectScene);
void slotSetCurrentEffect(int ix);
all effects for this clip in the playlist */
void refreshEffectStack(ClipItem *);
/** Enable or disable an effect */
- void changeEffectState(ClipItem*, int, int, bool);
+ void changeEffectState(ClipItem*, int, QList <int>, bool);
/** An effect in stack was moved */
void changeEffectPosition(ClipItem*, int, QList <int>, int);
/** an effect was saved, reload list */