/** @brief Build the drag info and start it. */
void startDrag();
+
+ /** @brief Connect an effect to its signals. */
+ void connectEffect(CollapsibleEffect *currentEffect);
public slots:
/** @brief Sets the clip whose effect list should be managed.
/** @brief Create a group containing effect with ix index. */
void slotCreateGroup(int ix);
+ /** @brief Create a region effect with ix index. */
+ void slotCreateRegion(int ix, KUrl url);
+
/** @brief Move an effect into a group.
** @param ix the index of effect to move in stack layout
** @param group the effect on which the effect was dropped