public slots:
/** @brief Called when an effect is selected, builds the UIĀ for this effect. */
- void transferParamDesc(const QDomElement d, ItemInfo info, bool isEffect = true);
+ void transferParamDesc(const QDomElement &d, ItemInfo info, bool isEffect = true);
/** @brief Called whenever(?) some parameter is changed in the gui.
*
void slotSyncEffectsPos(int pos);
signals:
- void parameterChanged(const QDomElement, const QDomElement);
+ void parameterChanged(const QDomElement &, const QDomElement &);
void seekTimeline(int);
void displayMessage(const QString&, int);
void checkMonitorPosition(int);