connect(m_ui.buttonReset, SIGNAL(clicked()), this, SLOT(slotResetEffect()));
connect(m_ui.checkAll, SIGNAL(stateChanged(int)), this, SLOT(slotCheckAll(int)));
connect(m_ui.buttonShowComments, SIGNAL(clicked()), this, SLOT(slotShowComments()));
- connect(m_effectedit, SIGNAL(parameterChanged(const QDomElement, const QDomElement)), this , SLOT(slotUpdateEffectParams(const QDomElement, const QDomElement)));
+ connect(m_effectedit, SIGNAL(parameterChanged(const QDomElement &, const QDomElement &)), this , SLOT(slotUpdateEffectParams(const QDomElement &, const QDomElement &)));
connect(m_effectedit, SIGNAL(seekTimeline(int)), this , SLOT(slotSeekTimeline(int)));
connect(m_effectedit, SIGNAL(displayMessage(const QString&, int)), this, SIGNAL(displayMessage(const QString&, int)));
connect(m_effectedit, SIGNAL(checkMonitorPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
emit reloadEffects();
}
-void EffectStackView::slotUpdateEffectParams(const QDomElement old, const QDomElement e)
+void EffectStackView::slotUpdateEffectParams(const QDomElement &old, const QDomElement &e)
{
if (m_trackMode)
emit updateEffect(NULL, m_trackindex, old, e, m_ui.effectlist->currentRow());
ItemInfo info;
m_effectedit->transferParamDesc(QDomElement(), info);
//m_ui.region_url->clear();
+ m_clipref = NULL;
m_ui.buttonShowComments->setEnabled(false);
m_ui.labelComment->setText(QString());
m_ui.effectlist->blockSignals(false);