connect(m_ui.checkAll, SIGNAL(stateChanged(int)), this, SLOT(slotCheckAll(int)));
connect(m_ui.buttonShowComments, SIGNAL(clicked()), this, SLOT(slotShowComments()));
connect(m_effectedit, SIGNAL(parameterChanged(const QDomElement &, const QDomElement &)), this , SLOT(slotUpdateEffectParams(const QDomElement &, const QDomElement &)));
+ connect(m_effectedit, SIGNAL(startFilterJob(QString,QString,QString,QString,QString)), this , SLOT(slotStartFilterJob(QString,QString,QString,QString,QString)));
connect(m_effectedit, SIGNAL(seekTimeline(int)), this , SLOT(slotSeekTimeline(int)));
connect(m_effectedit, SIGNAL(displayMessage(const QString&, int)), this, SIGNAL(displayMessage(const QString&, int)));
connect(m_effectedit, SIGNAL(checkMonitorPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
emit showComments(m_ui.buttonShowComments->isChecked());
}
+void EffectStackView::slotStartFilterJob(const QString&filterName, const QString&filterParams, const QString&consumer, const QString&consumerParams, const QString&properties)
+{
+ if (!m_clipref) return;
+ emit startFilterJob(m_clipref->clipProducer(), filterName, filterParams, consumer, consumerParams, properties);
+}
+
#include "effectstackview.moc"