QMap<QString, EffectsList*> effectLists;
EffectStackEdit* effectedit;
void setupListView(int ix);
- void updateButtonStatus();
+ //void updateButtonStatus();
public slots:
void slotClipItemSelected(ClipItem*);
void slotNewEffect();
void slotResetEffect();
void slotItemChanged(QListWidgetItem *item);
+ void slotSaveEffect();
signals:
void transferParamDesc(const QDomElement&, int , int);
void changeEffectState(ClipItem*, int, bool);
/** An effect in stack was moved */
void changeEffectPosition(ClipItem*, int, int);
+ /** an effect was saved, reload list */
+ void reloadEffects();
};