#ifndef EFFECTSTACKVIEW_H
#define EFFECTSTACKVIEW_H
-#include <KIcon>
-
#include "ui_effectstack_ui.h"
-#include "clipitem.h"
+#include "effectstackedit.h"
+
+class EffectsList;
+class ClipItem;
+class MltVideoProfile;
+
class EffectStackView : public QWidget
{
- Q_OBJECT
-
- public:
- EffectStackView( QWidget *parent=0);
-
+ Q_OBJECT
+
+public:
+ EffectStackView(QWidget *parent = 0);
+ void raiseWindow(QWidget*);
+ void clear();
+ void setMenu(QMenu *menu);
+ void updateProjectFormat(MltVideoProfile profile, Timecode t);
+
private:
- int activeRow;
- QStringList effects;
- Ui::EffectStack_UI ui;
- ClipItem* clipref;
- void setupListView(const QStringList& );
- void updateButtonStatus();
+ Ui::EffectStack_UI m_ui;
+ ClipItem* m_clipref;
+ QMap<QString, EffectsList*> m_effectLists;
+ EffectStackEdit* m_effectedit;
+ void setupListView(int ix);
+ //void updateButtonStatus();
+
public slots:
- void slotClipItemSelected(ClipItem*);
- void slotItemSelectionChanged();
- void slotItemUp();
- void slotItemDown();
- void slotItemDel();
- void slotSetMoveX();
- void slotSetMoveY();
- void slotSetNew();
- void slotSetHelp();
- void slotShowInTimeline();
- void slotParameterChanged(const QString&);
+ void slotClipItemSelected(ClipItem*, int ix);
+ void slotUpdateEffectParams(const QDomElement&, const QDomElement&);
+
+private slots:
+ void slotItemSelectionChanged();
+ void slotItemUp();
+ void slotItemDown();
+ void slotItemDel();
+ void slotResetEffect();
+ void slotItemChanged(QListWidgetItem *item);
+ void slotSaveEffect();
+
+signals:
+ void transferParamDesc(const QDomElement&, int , int);
+ void removeEffect(ClipItem*, QDomElement);
+ /** Parameters for an effect changed, update the filter in playlist */
+ void updateClipEffect(ClipItem*, QDomElement, QDomElement, int);
+ /** An effect in stack was moved, we need to regenerate
+ all effects for this clip in the playlist */
+ void refreshEffectStack(ClipItem *);
+ /** Enable or disable an effect */
+ void changeEffectState(ClipItem*, int, bool);
+ /** An effect in stack was moved */
+ void changeEffectPosition(ClipItem*, int, int);
+ /** an effect was saved, reload list */
+ void reloadEffects();
+
};
#endif