#include <cassert>
#include "bitboard.h"
-#include "bitcount.h"
#include "endgame.h"
#include "movegen.h"
string fen = sides[0] + char(8 - sides[0].length() + '0') + "/8/8/8/8/8/8/"
+ sides[1] + char(8 - sides[1].length() + '0') + " w - - 0 10";
- return Position(fen, false, nullptr).material_key();
+ StateInfo st;
+ return Position().set(fen, false, &st, nullptr).material_key();
}
} // namespace