void init() {
- add<KPK>("KPK");
- add<KNNK>("KNNK");
- add<KBNK>("KBNK");
- add<KRKP>("KRKP");
- add<KRKB>("KRKB");
- add<KRKN>("KRKN");
- add<KQKP>("KQKP");
- add<KQKR>("KQKR");
- add<KNNKP>("KNNKP");
-
- add<KNPK>("KNPK");
- add<KNPKB>("KNPKB");
- add<KRPKR>("KRPKR");
- add<KRPKB>("KRPKB");
- add<KBPKB>("KBPKB");
- add<KBPKN>("KBPKN");
- add<KBPPKB>("KBPPKB");
- add<KRPPKRP>("KRPPKRP");
+ add<KPK>("KPK");
+ add<KNNK>("KNNK");
+ add<KBNK>("KBNK");
+ add<KRKP>("KRKP");
+ add<KRKB>("KRKB");
+ add<KRKN>("KRKN");
+ add<KQKP>("KQKP");
+ add<KQKR>("KQKR");
+ add<KNNKP>("KNNKP");
+
+ add<KNPK>("KNPK");
+ add<KNPKB>("KNPKB");
+ add<KRPKR>("KRPKR");
+ add<KRPKB>("KRPKB");
+ add<KBPKB>("KBPKB");
+ add<KBPKN>("KBPKN");
+ add<KBPPKB>("KBPPKB");
+ add<KRPPKRP>("KRPPKRP");
}
}
+
/// Mate with KX vs K. This function is used to evaluate positions with
/// king and plenty of material vs a lone king. It simply gives the
/// attacking side a bonus for driving the defending king towards the edge