string fen = sides[0] + char('0' + int(8 - code.length()))
+ sides[1] + "/8/8/8/8/8/8/8 w - - 0 10";
- return Position(fen, false, 0).material_key();
+ return Position(fen, false).material_key();
}
template<typename M>
template<EndgameType E>
void Endgames::add(const string& code) {
- typedef typename eg_family<E>::type T;
-
- map((T*)0)[key(code, WHITE)] = new Endgame<E>(WHITE);
- map((T*)0)[key(code, BLACK)] = new Endgame<E>(BLACK);
+ map((Endgame<E>*)0)[key(code, WHITE)] = new Endgame<E>(WHITE);
+ map((Endgame<E>*)0)[key(code, BLACK)] = new Endgame<E>(BLACK);
}
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
- // Stalemate detection with lone king
+ // Stalemate detection with lone king
if ( pos.side_to_move() == weakerSide
&& !pos.in_check()
&& !MoveList<MV_LEGAL>(pos).size()) {
return VALUE_DRAW;
}
-
+
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
if ( pos.piece_count(strongerSide, QUEEN)
|| pos.piece_count(strongerSide, ROOK)
- || pos.both_color_bishops(strongerSide)) {
+ || pos.bishop_pair(strongerSide)) {
result += VALUE_KNOWN_WIN;
}