/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
string fen = sides[0] + char(8 - sides[0].length() + '0') + "/8/8/8/8/8/8/"
+ sides[1] + char(8 - sides[1].length() + '0') + " w - - 0 10";
- return Position(fen, false, NULL).material_key();
+ return Position(fen, false, nullptr).material_key();
}
- template<typename M>
- void delete_endgame(const typename M::value_type& p) { delete p.second; }
-
} // namespace
add<KRPPKRP>("KRPPKRP");
}
-Endgames::~Endgames() {
-
- for_each(m1.begin(), m1.end(), delete_endgame<M1>);
- for_each(m2.begin(), m2.end(), delete_endgame<M2>);
-}
-template<EndgameType E>
+template<EndgameType E, typename T>
void Endgames::add(const string& code) {
-
- map((Endgame<E>*)0)[key(code, WHITE)] = new Endgame<E>(WHITE);
- map((Endgame<E>*)0)[key(code, BLACK)] = new Endgame<E>(BLACK);
+ map<T>()[key(code, WHITE)] = std::unique_ptr<EndgameBase<T>>(new Endgame<E>(WHITE));
+ map<T>()[key(code, BLACK)] = std::unique_ptr<EndgameBase<T>>(new Endgame<E>(BLACK));
}