// Case 2: Opposite colored bishops
if (opposite_colors(strongBishopSq, weakBishopSq))
- {
- // We assume that the position is drawn in the following three situations:
- //
- // a. The pawn is on rank 5 or further back.
- // b. The defending king is somewhere in the pawn's path.
- // c. The defending bishop attacks some square along the pawn's path,
- // and is at least three squares away from the pawn.
- //
- // These rules are probably not perfect, but in practice they work
- // reasonably well.
-
- if (relative_rank(strongSide, pawnSq) <= RANK_5)
- return SCALE_FACTOR_DRAW;
-
- Bitboard path = forward_file_bb(strongSide, pawnSq);
-
- if (path & pos.pieces(weakSide, KING))
- return SCALE_FACTOR_DRAW;
+ return SCALE_FACTOR_DRAW;
- if ( (pos.attacks_from<BISHOP>(weakBishopSq) & path)
- && distance(weakBishopSq, pawnSq) >= 3)
- return SCALE_FACTOR_DRAW;
- }
return SCALE_FACTOR_NONE;
}