#include "bitcount.h"
#include "endgame.h"
+#include "movegen.h"
using std::string;
assert(pos.non_pawn_material(weakerSide) == VALUE_ZERO);
assert(pos.piece_count(weakerSide, PAWN) == VALUE_ZERO);
+ // Stalemate detection with lone king
+ if ( pos.side_to_move() == weakerSide
+ && !pos.in_check()
+ && !MoveList<MV_LEGAL>(pos).size()) {
+ return VALUE_DRAW;
+ }
+
Square winnerKSq = pos.king_square(strongerSide);
Square loserKSq = pos.king_square(weakerSide);
if ( pos.piece_count(strongerSide, QUEEN)
|| pos.piece_count(strongerSide, ROOK)
- || pos.piece_count(strongerSide, BISHOP) > 1)
- // TODO: check for two equal-colored bishops!
- result += VALUE_KNOWN_WIN;
+ || pos.both_color_bishops(strongerSide)) {
+ result += VALUE_KNOWN_WIN;
+ }
return strongerSide == pos.side_to_move() ? result : -result;
}