along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <algorithm>
#include <cassert>
#include "bitboard.h"
if (file_of(pos.square<PAWN>(strongSide)) >= FILE_E)
sq = Square(sq ^ 7); // Mirror SQ_H1 -> SQ_A1
- if (strongSide == BLACK)
- sq = ~sq;
-
- return sq;
+ return strongSide == WHITE ? sq : ~sq;
}
} // namespace
}
+/// KNN vs KP. Simply push the opposing king to the corner
+template<>
+Value Endgame<KNNKP>::operator()(const Position& pos) const {
+
+ assert(verify_material(pos, strongSide, 2 * KnightValueMg, 0));
+ assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
+
+ Value result = 2 * KnightValueEg
+ - PawnValueEg
+ + PushToEdges[pos.square<KING>(weakSide)];
+
+ return strongSide == pos.side_to_move() ? result : -result;
+}
+
+
/// Some cases of trivial draws
template<> Value Endgame<KNNK>::operator()(const Position&) const { return VALUE_DRAW; }