/// king alone are always draw.
template<>
Value EvaluationFunction<KmmKm>::apply(const Position&) const {
- return VALUE_ZERO;
+ return VALUE_DRAW;
}
template<>
Value EvaluationFunction<KNNK>::apply(const Position&) const {
- return VALUE_ZERO;
+ return VALUE_DRAW;
}
/// KBPKScalingFunction scales endgames where the stronger side has king,