/// Endgames class stores in two std::map the pointers to endgame evaluation
/// and scaling base objects. Then we use polymorphism to invoke the actual
-/// endgame function calling its operator() method that is virtual.
+/// endgame function calling its operator() that is virtual.
class Endgames {
M1 m1;
M2 m2;
- M1& map(M1::value_type::second_type) { return m1; }
- M2& map(M2::value_type::second_type) { return m2; }
+ M1& map(M1::mapped_type) { return m1; }
+ M2& map(M2::mapped_type) { return m2; }
template<EndgameType E> void add(const std::string& code);
Endgames();
~Endgames();
- template<typename T> EndgameBase<T>* probe(Key key) {
- return map((EndgameBase<T>*)0).count(key) ? map((EndgameBase<T>*)0)[key] : NULL;
- }
+ template<typename T> T probe(Key key, T& eg)
+ { return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
};
#endif // !defined(ENDGAME_H_INCLUDED)