/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
KRKN, // KR vs KN
KQKP, // KQ vs KP
KQKR, // KQ vs KR
- KmmKm, // K and two minors vs K and one or two minors
// Scaling functions
- SCALE_FUNS,
+ SCALING_FUNCTIONS,
KBPsK, // KB and pawns vs K
KQKRPs, // KQ vs KR and pawns
struct EndgameBase {
virtual ~EndgameBase() {}
- virtual Color color() const = 0;
+ virtual Color strong_side() const = 0;
virtual T operator()(const Position&) const = 0;
};
-template<EndgameType E, typename T = typename eg_fun<(E > SCALE_FUNS)>::type>
+template<EndgameType E, typename T = typename eg_fun<(E > SCALING_FUNCTIONS)>::type>
struct Endgame : public EndgameBase<T> {
explicit Endgame(Color c) : strongSide(c), weakSide(~c) {}
- Color color() const { return strongSide; }
+ Color strong_side() const { return strongSide; }
T operator()(const Position&) const;
private:
- const Color strongSide, weakSide;
+ Color strongSide, weakSide;
};
/// The Endgames class stores the pointers to endgame evaluation and scaling
-/// base objects in two std::map typedefs. We then use polymorphism to invoke
-/// the actual endgame function by calling its virtual operator().
+/// base objects in two std::map. We use polymorphism to invoke the actual
+/// endgame function by calling its virtual operator().
class Endgames {
Endgames();
~Endgames();
- template<typename T> T probe(Key key, T& eg)
- { return eg = map(eg).count(key) ? map(eg)[key] : NULL; }
+ template<typename T> T probe(Key key, T& eg) {
+ return eg = map(eg).count(key) ? map(eg)[key] : NULL;
+ }
};
#endif // #ifndef ENDGAME_H_INCLUDED