#undef S
- Score BishopPinBonus = make_score(15, 25);
+ const Score BishopPinBonus = make_score(66, 11);
// Bonus for having the side to move (modified by Joona Kiiski)
const Score Tempo = make_score(24, 11);
KingDangerTable[0][i] = apply_weight(make_score(t, 0), make_score(KingDanger[0], 0));
KingDangerTable[1][i] = apply_weight(make_score(t, 0), make_score(KingDanger[1], 0));
}
-
- BishopPinBonus = make_score(Options["pin_open"], Options["pin_end"]);
}
// Init king safety tables only if we are going to use them
if ( pos.piece_count(Us, QUEEN)
- && pos.non_pawn_material(Us) >= QueenValueMg + RookValueMg)
+ && pos.non_pawn_material(Us) > QueenValueMg + PawnValueMg)
{
ei.kingRing[Them] = (b | (Us == WHITE ? b >> 8 : b << 8));
b &= ei.attackedBy[Us][PAWN];