// Penalties for enemy's safe checks
constexpr int QueenSafeCheck = 780;
- constexpr int RookSafeCheck = 1080;
+ constexpr int RookSafeCheck = 1078;
constexpr int BishopSafeCheck = 635;
constexpr int KnightSafeCheck = 790;
{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishop
S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
S( 91, 88), S( 98, 97) },
- { S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rook
- S( 9,112), S( 16,118), S( 30,132), S( 29,142), S( 32,155), S( 38,165),
- S( 46,166), S( 48,169), S( 58,171) },
- { S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queen
- S( 28, 61), S( 41, 73), S( 43, 79), S( 48, 92), S( 56, 94), S( 60,104),
- S( 60,113), S( 66,120), S( 67,123), S( 70,126), S( 71,133), S( 73,136),
- S( 79,140), S( 88,143), S( 88,148), S( 99,166), S(102,170), S(102,175),
- S(106,184), S(109,191), S(113,206), S(116,212) }
+ { S(-60,-78), S(-20,-17), S( 2, 23), S( 3, 39), S( 3, 70), S( 11, 99), // Rook
+ S( 22,103), S( 31,121), S( 40,134), S( 40,139), S( 41,158), S( 48,164),
+ S( 57,168), S( 57,169), S( 62,172) },
+ { S(-34,-36), S(-15,-21), S(-10, -1), S(-10, 22), S( 20, 41), S( 23, 56), // Queen
+ S( 23, 59), S( 35, 75), S( 38, 78), S( 53, 96), S( 64, 96), S( 65,100),
+ S( 65,121), S( 66,127), S( 67,131), S( 67,133), S( 72,136), S( 72,141),
+ S( 77,147), S( 79,150), S( 93,151), S(108,168), S(108,168), S(108,171),
+ S(110,182), S(114,182), S(114,192), S(116,219) }
};
// RookOnFile[semiopen/open] contains bonuses for each rook when there is
// no (friendly) pawn on the rook file.
- constexpr Score RookOnFile[] = { S(21, 4), S(47, 25) };
+ constexpr Score RookOnFile[] = { S(19, 7), S(48, 29) };
// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
// which piece type attacks which one. Attacks on lesser pieces which are
};
constexpr Score ThreatByRook[PIECE_TYPE_NB] = {
- S(0, 0), S(2, 44), S(36, 71), S(36, 61), S(0, 38), S(51, 38)
+ S(0, 0), S(3, 46), S(37, 68), S(42, 60), S(0, 38), S(58, 41)
};
// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
constexpr Score FlankAttacks = S( 8, 0);
constexpr Score Hanging = S( 69, 36);
constexpr Score KingProtector = S( 7, 8);
- constexpr Score KnightOnQueen = S( 16, 12);
+ constexpr Score KnightOnQueen = S( 16, 11);
constexpr Score LongDiagonalBishop = S( 45, 0);
constexpr Score MinorBehindPawn = S( 18, 3);
constexpr Score Outpost = S( 30, 21);
constexpr Score PassedFile = S( 11, 8);
constexpr Score PawnlessFlank = S( 17, 95);
constexpr Score RestrictedPiece = S( 7, 7);
- constexpr Score RookOnQueenFile = S( 7, 6);
+ constexpr Score RookOnQueenFile = S( 5, 9);
constexpr Score SliderOnQueen = S( 59, 18);
constexpr Score ThreatByKing = S( 24, 89);
constexpr Score ThreatByPawnPush = S( 48, 39);
constexpr Score ThreatBySafePawn = S(173, 94);
- constexpr Score TrappedRook = S( 52, 10);
- constexpr Score WeakQueen = S( 49, 15);
- constexpr Score WeakQueenProtection = S( 14, 0);
+ constexpr Score TrappedRook = S( 55, 13);
+ constexpr Score WeakQueen = S( 51, 14);
+ constexpr Score WeakQueenProtection = S( 15, 0);
#undef S
// Enemy rooks checks
rookChecks = b1 & safe & attackedBy[Them][ROOK];
-
if (rookChecks)
- kingDanger += RookSafeCheck;
+ kingDanger += more_than_one(rookChecks) ? RookSafeCheck * 3/2
+ : RookSafeCheck;
else
unsafeChecks |= b1 & attackedBy[Them][ROOK];
& safe
& ~attackedBy[Us][QUEEN]
& ~rookChecks;
-
if (queenChecks)
- kingDanger += QueenSafeCheck;
+ kingDanger += more_than_one(queenChecks) ? QueenSafeCheck * 3/2
+ : QueenSafeCheck;
// Enemy bishops checks: we count them only if they are from squares from
// which we can't give a queen check, because queen checks are more valuable.
& attackedBy[Them][BISHOP]
& safe
& ~queenChecks;
-
if (bishopChecks)
- kingDanger += BishopSafeCheck;
+ kingDanger += more_than_one(bishopChecks) ? BishopSafeCheck * 3/2
+ : BishopSafeCheck;
else
unsafeChecks |= b2 & attackedBy[Them][BISHOP];
// Enemy knights checks
knightChecks = pos.attacks_from<KNIGHT>(ksq) & attackedBy[Them][KNIGHT];
-
if (knightChecks & safe)
- kingDanger += KnightSafeCheck;
+ kingDanger += more_than_one(knightChecks & safe) ? KnightSafeCheck * 3/2
+ : KnightSafeCheck;
else
unsafeChecks |= knightChecks;
behind |= shift<Down+Down>(behind);
int bonus = popcount(safe) + popcount(behind & safe & ~attackedBy[Them][ALL_PIECES]);
- int weight = pos.count<ALL_PIECES>(Us) - 2 + pe->blocked_count() / 2;
+ int weight = pos.count<ALL_PIECES>(Us) - 3 + std::min(pe->blocked_count(), 9);
Score score = make_score(bonus * weight * weight / 16, 0);
if (T)