&& (pos.pieces(PAWN) & KingSide);
// Compute the initiative bonus for the attacking side
- int complexity = 8 * pe->pawn_asymmetry()
- + 12 * pos.count<PAWN>()
- + 12 * outflanking
- + 16 * pawnsOnBothFlanks
- + 48 * !pos.non_pawn_material()
- -118 ;
+ int complexity = 9 * pe->pawn_asymmetry()
+ + 11 * pos.count<PAWN>()
+ + 9 * outflanking
+ + 18 * pawnsOnBothFlanks
+ + 49 * !pos.non_pawn_material()
+ -121 ;
// Now apply the bonus: note that we find the attacking side by extracting
// the sign of the endgame value, and that we carefully cap the bonus so