v = Evaluation<NO_TRACE>(pos).value(); // classical
else
{
- int scale = 898
- + 24 * pos.count<PAWN>()
- + 33 * pos.non_pawn_material() / 1024;
+ int scale = 1049
+ + 8 * pos.count<PAWN>()
+ + 20 * pos.non_pawn_material() / 1024;
Value nnue = NNUE::evaluate(pos, true); // NNUE
Color stm = pos.side_to_move();