]> git.sesse.net Git - stockfish/blobdiff - src/evaluate.cpp
Remove the Queen from the mobility area of minor pieces
[stockfish] / src / evaluate.cpp
index f4811aea82433945cf77d9ffcfc9191aa23f05ad..41c66812717e587dffeafbca3f8935cef8204861 100644 (file)
@@ -300,6 +300,7 @@ namespace {
     Bitboard b, bb;
     Square s;
     Score score = SCORE_ZERO;
+    int mob;
 
     attackedBy[Us][Pt] = 0;
 
@@ -324,7 +325,8 @@ namespace {
             kingAttacksCount[Us] += popcount(b & attackedBy[Them][KING]);
         }
 
-        int mob = popcount(b & mobilityArea[Us]);
+        mob = (Pt == KNIGHT || Pt == BISHOP) ? popcount(b & mobilityArea[Us] & ~pos.pieces(Us, QUEEN))
+                                             : popcount(b & mobilityArea[Us]);
 
         mobility[Us] += MobilityBonus[Pt - 2][mob];
 
@@ -373,7 +375,7 @@ namespace {
 
         if (Pt == ROOK)
         {
-            // Bonus for aligning rook with with enemy pawns on the same rank/file
+            // Bonus for aligning rook with enemy pawns on the same rank/file
             if (relative_rank(Us, s) >= RANK_5)
                 score += RookOnPawn * popcount(pos.pieces(Them, PAWN) & PseudoAttacks[ROOK][s]);
 
@@ -520,17 +522,13 @@ namespace {
 
     // Non-pawn enemies attacked by a pawn
     nonPawnEnemies = pos.pieces(Them) ^ pos.pieces(Them, PAWN);
-    weak = nonPawnEnemies & attackedBy[Us][PAWN];
 
-    if (weak)
-    {
-        // Our safe or protected pawns
-        b =  pos.pieces(Us, PAWN)
-           & (~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]);
+    // Our safe or protected pawns
+    b =   pos.pieces(Us, PAWN)
+       & (~attackedBy[Them][ALL_PIECES] | attackedBy[Us][ALL_PIECES]);
 
-        safeThreats = pawn_attacks_bb<Us>(b) & weak;
-        score += ThreatBySafePawn * popcount(safeThreats);
-    }
+    safeThreats = pawn_attacks_bb<Us>(b) & nonPawnEnemies;
+    score += ThreatBySafePawn * popcount(safeThreats);
 
     // Squares strongly protected by the enemy, either because they defend the
     // square with a pawn, or because they defend the square twice and we don't.
@@ -692,7 +690,7 @@ namespace {
             }
             else if (pos.pieces(Us) & blockSq)
                 bonus += make_score(w + r * 2, w + r * 2);
-        } // rr != 0
+        } // w != 0
 
         // Scale down bonus for candidate passers which need more than one
         // pawn push to become passed or have a pawn in front of them.