/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include <algorithm>
#include <cassert>
+#include <cstring> // For std::memset
#include <iomanip>
#include <sstream>
#include "evaluate.h"
#include "material.h"
#include "pawns.h"
-#include "thread.h"
namespace {
// Evaluation weights, indexed by evaluation term
enum { Mobility, PawnStructure, PassedPawns, Space, KingSafety };
const struct Weight { int mg, eg; } Weights[] = {
- {289, 344}, {233, 201}, {221, 273}, {46, 0}, {318, 0}
+ {289, 344}, {233, 201}, {221, 273}, {46, 0}, {321, 0}
};
#define V(v) Value(v)
// index to KingDanger[].
//
// KingAttackWeights[PieceType] contains king attack weights by piece type
- const int KingAttackWeights[] = { 0, 0, 2, 2, 3, 5 };
+ const int KingAttackWeights[] = { 0, 0, 6, 2, 5, 5 };
// Bonuses for enemy's safe checks
- const int QueenContactCheck = 24;
- const int RookContactCheck = 16;
- const int QueenCheck = 12;
- const int RookCheck = 8;
- const int BishopCheck = 2;
- const int KnightCheck = 3;
+ const int QueenContactCheck = 92;
+ const int RookContactCheck = 68;
+ const int QueenCheck = 50;
+ const int RookCheck = 36;
+ const int BishopCheck = 7;
+ const int KnightCheck = 14;
// KingDanger[attackUnits] contains the actual king danger weighted
// scores, indexed by a calculated integer number.
- Score KingDanger[128];
+ Score KingDanger[512];
// apply_weight() weighs score 's' by weight 'w' trying to prevent overflow
Score apply_weight(Score s, const Weight& w) {
// number and types of the enemy's attacking pieces, the number of
// attacked and undefended squares around our king and the quality of
// the pawn shelter (current 'score' value).
- attackUnits = std::min(20, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
- + 3 * (ei.kingAdjacentZoneAttacksCount[Them] + popcount<Max15>(undefended))
- + 2 * (ei.pinnedPieces[Us] != 0)
- - mg_value(score) / 32
- - !pos.count<QUEEN>(Them) * 15;
+ attackUnits = std::min(77, ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them])
+ + 10 * ei.kingAdjacentZoneAttacksCount[Them]
+ + 19 * popcount<Max15>(undefended)
+ + 9 * (ei.pinnedPieces[Us] != 0)
+ - mg_value(score) * 63 / 512
+ - !pos.count<QUEEN>(Them) * 60;
// Analyse the enemy's safe queen contact checks. Firstly, find the
// undefended squares around the king reachable by the enemy queen...
// Finally, extract the king danger score from the KingDanger[]
// array and subtract the score from evaluation.
- score -= KingDanger[std::max(std::min(attackUnits, 99), 0)];
+ score -= KingDanger[std::max(std::min(attackUnits, 399), 0)];
}
if (Trace)
b = weak & ~ei.attackedBy[Them][ALL_PIECES];
if (b)
- score += more_than_one(b) ? Hanging * popcount<Max15>(b) : Hanging;
+ score += Hanging * popcount<Max15>(b);
b = weak & ei.attackedBy[Us][KING];
if (b)
EvalInfo ei;
Score score, mobility[2] = { SCORE_ZERO, SCORE_ZERO };
- Thread* thisThread = pos.this_thread();
// Initialize score by reading the incrementally updated scores included
// in the position object (material + piece square tables).
score = pos.psq_score();
// Probe the material hash table
- ei.mi = Material::probe(pos, thisThread->materialTable, thisThread->endgames);
+ ei.mi = Material::probe(pos);
score += ei.mi->imbalance();
// If we have a specialized evaluation function for the current material
return ei.mi->evaluate(pos);
// Probe the pawn hash table
- ei.pi = Pawns::probe(pos, thisThread->pawnsTable);
+ ei.pi = Pawns::probe(pos);
score += apply_weight(ei.pi->pawns_score(), Weights[PawnStructure]);
// Initialize attack and king safety bitboards
void init() {
- const double MaxSlope = 30;
+ const double MaxSlope = 7.5;
const double Peak = 1280;
+ double t = 0.0;
- for (int t = 0, i = 1; i < 100; ++i)
+ for (int i = 1; i < 400; ++i)
{
- t = int(std::min(Peak, std::min(0.4 * i * i, t + MaxSlope)));
- KingDanger[i] = apply_weight(make_score(t, 0), Weights[KingSafety]);
+ t = std::min(Peak, std::min(0.025 * i * i, t + MaxSlope));
+ KingDanger[i] = apply_weight(make_score(int(t), 0), Weights[KingSafety]);
}
}