/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2021 The Stockfish developers (see AUTHORS file)
+ Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
MemoryBuffer buffer(const_cast<char*>(reinterpret_cast<const char*>(gEmbeddedNNUEData)),
size_t(gEmbeddedNNUESize));
+ (void) gEmbeddedNNUEEnd; // Silence warning on unused variable
istream stream(&buffer);
if (load_eval(eval_file, stream))
Score scores[TERM_NB][COLOR_NB];
- double to_cp(Value v) { return double(v) / PawnValueEg; }
+ double to_cp(Value v) { return double(v) / UCI::NormalizeToPawnValue; }
void add(int idx, Color c, Score s) {
scores[idx][c] = s;
namespace {
// Threshold for lazy and space evaluation
- constexpr Value LazyThreshold1 = Value(3130);
- constexpr Value LazyThreshold2 = Value(2204);
+ constexpr Value LazyThreshold1 = Value(3631);
+ constexpr Value LazyThreshold2 = Value(2084);
constexpr Value SpaceThreshold = Value(11551);
// KingAttackWeights[PieceType] contains king attack weights by piece type
- constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
+ constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 76, 46, 45, 14 };
// SafeCheck[PieceType][single/multiple] contains safe check bonus by piece type,
// higher if multiple safe checks are possible for that piece type.
constexpr int SafeCheck[][2] = {
- {}, {}, {803, 1292}, {639, 974}, {1087, 1878}, {759, 1132}
+ {}, {}, {805, 1292}, {650, 984}, {1071, 1886}, {730, 1128}
};
#define S(mg, eg) make_score(mg, eg)
// BishopPawns[distance from edge] contains a file-dependent penalty for pawns on
// squares of the same color as our bishop.
constexpr Score BishopPawns[int(FILE_NB) / 2] = {
- S(3, 8), S(3, 9), S(2, 8), S(3, 8)
+ S(3, 8), S(3, 9), S(2, 7), S(3, 7)
};
// KingProtector[knight/bishop] contains penalty for each distance unit to own king
- constexpr Score KingProtector[] = { S(8, 9), S(6, 9) };
+ constexpr Score KingProtector[] = { S(9, 9), S(7, 9) };
// Outpost[knight/bishop] contains bonuses for each knight or bishop occupying a
// pawn protected square on rank 4 to 6 which is also safe from a pawn attack.
- constexpr Score Outpost[] = { S(57, 38), S(31, 24) };
+ constexpr Score Outpost[] = { S(54, 34), S(31, 25) };
// PassedRank[Rank] contains a bonus according to the rank of a passed pawn
constexpr Score PassedRank[RANK_NB] = {
- S(0, 0), S(7, 27), S(16, 32), S(17, 40), S(64, 71), S(170, 174), S(278, 262)
+ S(0, 0), S(2, 38), S(15, 36), S(22, 50), S(64, 81), S(166, 184), S(284, 269)
};
constexpr Score RookOnClosedFile = S(10, 5);
- constexpr Score RookOnOpenFile[] = { S(19, 6), S(47, 26) };
+ constexpr Score RookOnOpenFile[] = { S(18, 8), S(49, 26) };
// ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
// which piece type attacks which one. Attacks on lesser pieces which are
// pawn-defended are not considered.
constexpr Score ThreatByMinor[PIECE_TYPE_NB] = {
- S(0, 0), S(5, 32), S(55, 41), S(77, 56), S(89, 119), S(79, 162)
+ S(0, 0), S(6, 37), S(64, 50), S(82, 57), S(103, 130), S(81, 163)
};
constexpr Score ThreatByRook[PIECE_TYPE_NB] = {
- S(0, 0), S(3, 44), S(37, 68), S(42, 60), S(0, 39), S(58, 43)
+ S(0, 0), S(3, 44), S(36, 71), S(44, 59), S(0, 39), S(60, 39)
};
constexpr Value CorneredBishop = Value(50);
// Assorted bonuses and penalties
- constexpr Score UncontestedOutpost = S( 1, 10);
+ constexpr Score UncontestedOutpost = S( 0, 10);
constexpr Score BishopOnKingRing = S( 24, 0);
constexpr Score BishopXRayPawns = S( 4, 5);
constexpr Score FlankAttacks = S( 8, 0);
- constexpr Score Hanging = S( 69, 36);
+ constexpr Score Hanging = S( 72, 40);
constexpr Score KnightOnQueen = S( 16, 11);
constexpr Score LongDiagonalBishop = S( 45, 0);
constexpr Score MinorBehindPawn = S( 18, 3);
- constexpr Score PassedFile = S( 11, 8);
- constexpr Score PawnlessFlank = S( 17, 95);
- constexpr Score ReachableOutpost = S( 31, 22);
- constexpr Score RestrictedPiece = S( 7, 7);
+ constexpr Score PassedFile = S( 13, 8);
+ constexpr Score PawnlessFlank = S( 19, 97);
+ constexpr Score ReachableOutpost = S( 33, 19);
+ constexpr Score RestrictedPiece = S( 6, 7);
constexpr Score RookOnKingRing = S( 16, 0);
- constexpr Score SliderOnQueen = S( 60, 18);
- constexpr Score ThreatByKing = S( 24, 89);
+ constexpr Score SliderOnQueen = S( 62, 21);
+ constexpr Score ThreatByKing = S( 24, 87);
constexpr Score ThreatByPawnPush = S( 48, 39);
- constexpr Score ThreatBySafePawn = S(173, 94);
+ constexpr Score ThreatBySafePawn = S(167, 99);
constexpr Score TrappedRook = S( 55, 13);
constexpr Score WeakQueenProtection = S( 14, 0);
- constexpr Score WeakQueen = S( 56, 15);
+ constexpr Score WeakQueen = S( 57, 19);
#undef S
// Initialize score by reading the incrementally updated scores included in
// the position object (material + piece square tables) and the material
// imbalance. Score is computed internally from the white point of view.
- Score score = pos.psq_score() + me->imbalance() + pos.this_thread()->trend;
+ Score score = pos.psq_score() + me->imbalance();
// Probe the pawn hash table
pe = Pawns::probe(pos);
return v;
}
-
- /// Fisher Random Chess: correction for cornered bishops, to fix chess960 play with NNUE
-
- Value fix_FRC(const Position& pos) {
-
- constexpr Bitboard Corners = 1ULL << SQ_A1 | 1ULL << SQ_H1 | 1ULL << SQ_A8 | 1ULL << SQ_H8;
-
- if (!(pos.pieces(BISHOP) & Corners))
- return VALUE_ZERO;
-
- int correction = 0;
-
- if ( pos.piece_on(SQ_A1) == W_BISHOP
- && pos.piece_on(SQ_B2) == W_PAWN)
- correction -= CorneredBishop;
-
- if ( pos.piece_on(SQ_H1) == W_BISHOP
- && pos.piece_on(SQ_G2) == W_PAWN)
- correction -= CorneredBishop;
-
- if ( pos.piece_on(SQ_A8) == B_BISHOP
- && pos.piece_on(SQ_B7) == B_PAWN)
- correction += CorneredBishop;
-
- if ( pos.piece_on(SQ_H8) == B_BISHOP
- && pos.piece_on(SQ_G7) == B_PAWN)
- correction += CorneredBishop;
-
- return pos.side_to_move() == WHITE ? Value(5 * correction)
- : -Value(5 * correction);
- }
-
} // namespace Eval
/// evaluate() is the evaluator for the outer world. It returns a static
/// evaluation of the position from the point of view of the side to move.
-Value Eval::evaluate(const Position& pos) {
+Value Eval::evaluate(const Position& pos, int* complexity) {
Value v;
+ Value psq = pos.psq_eg_stm();
- // Deciding between classical and NNUE eval: for high PSQ imbalance we use classical,
- // but we switch to NNUE during long shuffling or with high material on the board.
+ // We use the much less accurate but faster Classical eval when the NNUE
+ // option is set to false. Otherwise we use the NNUE eval unless the
+ // PSQ advantage is decisive and several pieces remain. (~3 Elo)
+ bool useClassical = !useNNUE || (pos.count<ALL_PIECES>() > 7 && abs(psq) > 1760);
- if ( !useNNUE
- || abs(eg_value(pos.psq_score())) * 5 > (850 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count()))
- v = Evaluation<NO_TRACE>(pos).value(); // classical
+ if (useClassical)
+ v = Evaluation<NO_TRACE>(pos).value();
else
{
- int scale = 1049
- + 8 * pos.count<PAWN>()
- + 20 * pos.non_pawn_material() / 1024;
+ int nnueComplexity;
+ int scale = 1076 + 96 * pos.non_pawn_material() / 5120;
- Value nnue = NNUE::evaluate(pos, true); // NNUE
- Color stm = pos.side_to_move();
- Value optimism = pos.this_thread()->optimism[stm];
+ Color stm = pos.side_to_move();
+ Value optimism = pos.this_thread()->optimism[stm];
- v = (nnue + optimism) * scale / 1024 - optimism;
+ Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
- if (pos.is_chess960())
- v += fix_FRC(pos);
+ // Blend nnue complexity with (semi)classical complexity
+ nnueComplexity = ( 412 * nnueComplexity
+ + 428 * abs(psq - nnue)
+ + (optimism > 0 ? int(optimism) * int(psq - nnue) : 0)
+ ) / 1024;
+
+ // Return hybrid NNUE complexity to caller
+ if (complexity)
+ *complexity = nnueComplexity;
+
+ optimism = optimism * (278 + nnueComplexity) / 256;
+ v = (nnue * scale + optimism * (scale - 755)) / 1024;
}
// Damp down the evaluation linearly when shuffling
- v = v * (207 - pos.rule50_count()) / 207;
+ v = v * (197 - pos.rule50_count()) / 214;
// Guarantee evaluation does not hit the tablebase range
v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
+ // When not using NNUE, return classical complexity to caller
+ if (complexity && useClassical)
+ *complexity = abs(v - psq);
+
return v;
}
std::memset(scores, 0, sizeof(scores));
// Reset any global variable used in eval
- pos.this_thread()->trend = SCORE_ZERO;
pos.this_thread()->bestValue = VALUE_ZERO;
pos.this_thread()->optimism[WHITE] = VALUE_ZERO;
pos.this_thread()->optimism[BLACK] = VALUE_ZERO;