// Scale and shift NNUE for compatibility with search and classical evaluation
auto adjusted_NNUE = [&]()
{
- int material = pos.non_pawn_material() + 2 * PawnValueMg * pos.count<PAWN>();
- int scale = 641
+ int material = pos.non_pawn_material() + 4 * PawnValueMg * pos.count<PAWN>();
+ int scale = 580
+ material / 32
- 4 * pos.rule50_count();