template<Tracing T>
Score Evaluation<T>::initiative(Score score) const {
- Value mg = mg_value(score);
- Value eg = eg_value(score);
-
int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
- distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
- 43 * almostUnwinnable
- 100 ;
+ // Give more importance to non-material score
+ score = score - pos.psq_score() / 2;
+ Value mg = mg_value(score);
+ Value eg = eg_value(score);
+
// Now apply the bonus: note that we find the attacking side by extracting the
// sign of the midgame or endgame values, and that we carefully cap the bonus
// so that the midgame and endgame scores do not change sign after the bonus.